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May 22nd, 2011, 21:43
Originally Posted by DArtagnan View Post
Without auto-target - the combat would change completely. How would the game know who you were aiming for and what you were trying to attack? You need a target system - and with a pure "lock-on" system, it would be impossible to move between targets so fluidly.

The current system isn't perfect, and I suppose they could tweak sensitivity a bit - but I don't see how removing auto-targeting would improve it. Quite the opposite.

What I would like, though, was for the target lock to stay on even when moving out of range.
Many games don't have auto targeting you just hit the enemy that's in front of you. The problem with the auto targeting is if 2 enemies are in front of you. One in front of the other you will start hitting the closest one then without wanting to it will often switch to the one in back giving the one in front a few whacks at you before you can switch back.

That's the problem I have with the auto targeting anyway.
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