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May 25th, 2011, 23:05
Originally Posted by Thaurin View Post
This is about pre-rendered cut-scenes looking so much like real-time cut-scenes in modern games. It is something that I've noticed in console games over the last few years and I'm pretty sure it's mostly for continuity. Having a cut-scene suddenly looking 10x more detailed and prettier is *so* '90s.

I really can't see why they would cater to the lowest specs, unless they do it because it is the majority. Still stupid, because that would be jarring for those with the highest specs. Make your game look pretty, damn it!

Anyway, the point to all this is that sometimes, these in-game looking pre-rendered cut-scenes create the illusion that the engine is more capable and advanced than it really is.
If you take a look at quality CGI trailers, there's still a long way to go before engines get to that point.

The reason they're using engines to render cutscenes is because it's cheaper and easier. After that, it's because the engines are capable enough to make cutscenes pretty good. Personally, I tend to think most engine rendered cutscenes are way behind quality CGI - but in games like The Witcher 2, it's beautiful enough to not really matter. It would be superfluous with CGI movies.

I don't agree with the illusion bit - and you're the one incapable of making the distinction. Nothing wrong with that, and it's not important.

They don't cater to lowest specs - as it makes no difference to those with high specs. They simply ensure that everyone can enjoy cutscenes of a certain standard.

If you want to keep on and on about all kinds of things not relevant to The Witcher 2 - then be my guest, but it'll be without me




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