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May 27th, 2011, 15:26
Originally Posted by DArtagnan View Post
You may very well be right - and I wouldn't have thought "Ubersampling" was about AA. I generally think 4xAA is more than sufficient - so taking such a huge hit for almost nothing would be pointless - to me.

So, I kinda hope it's about more than AA.
It's about AA+AF+LOD.

"The whole scene is rendered multiple times to give best possible texture and object details and antialiasing (better than antialias and anisotropy even on highest settings)."

Since I always keep AF at x16 anyways, it didn't make a difference to me there. I could see a noticeable difference in edge aliasing though. Fwiw, I also think x4 is sufficent for *most* games.
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