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May 31st, 2011, 23:56
The curve for an RPG (or any epic story) should be that the first steps are difficult. And you feel a sense of accomplishment when it goes better.

If the difficulty curve is off, is it really because of bad programming or because you finally 'get' how to play it. There has to be progress or it feels meaningless.

For many progression in Oblivion wasn't fun because the world progressed with you. At a certain point the player has to be the only strong one who has the +20 hamer. Sure, at that point there should be a some difficult enemies but at the later levels in a game one should be able to swat most footsoldiers like flies.
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