Dungeon Siege 3 - Interview @ Eurogamer
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June 22nd, 2011, 18:05
Page 2 is pretty interesting and does say a lot about Obsidian's raison d'Ítre. I mean that "boring production stuff" is what REAL software development is all about. I don't want a pretty cake that tastes like cardboard. In fact, I'd rather have a boring-looking cake that tastes like velvet-y gold.
I understand and laud the desire to be ambitious, but not at the sake of quality. Great architects design buildings that are interesting to look at. However, those buildings are also FUNCTIONAL. Sheesh!
Join Date: Jan 2011
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