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July 1st, 2011, 10:37
These concepts are kinda misleading.

Player skill shouldn't exclusively be about the ability to move/aim/react. Player skill also has to do with strategic and tactical ability. In CRPGs - the first is typically about character development, and the latter about combat.

I most definitely prefer player skill be given the most weight, but what KIND of player skill depends on the kind of CRPG I'm playing.

For immersive games like Oblivion/Gothic/Witcher - I love to feel engaged during combat, and I love to have my own personal ability to move, aim, and react be important to the outcome. It's part of being immersed and challenged. But I don't want that to mean that my strategic/tactical choices matter any less.

Essentially, I want both to matter equally.




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