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July 1st, 2011, 16:32
Originally Posted by screeg View Post
I'd qualify that with Unless you get published on Steam. I think it would be mighty uncommon for a game that gets on Steam to not turn a profit.
Depends upon their initial investment, but a lot of the games on Steam really don't make all that much money. Probably more than they'd have made selling on their website alone, but not hundreds of thousands of dollars. Again, Steven Peeler's Depths of Peril comes to mind - I have no idea how it did, other than Steam didn't seem too impressed with its sales. Getting on Steam is not an automatic path to security. It's just a lucky break that's likely to get you more exposure (and more sales) than you would have gotten on your own as an indie.
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