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July 1st, 2011, 16:37
Good interview.

I thought the following quote was interesting:

Since most of my life this past year has been in Fallout DLC-land, I will say that DLCs are a great proving ground for these elements… there's a lot of latitude to play around with narratives, quests, themes, and even new level design toolbox elements to try out some new gameplay mechanics, and because the DLCs are short experiences, they become great test cases for this.
I know there's a lot of DLC haters on here but sounds like there might be some benefits.
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