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July 4th, 2011, 16:53
Originally Posted by kalniel View Post
Pause and play was ditched in persistent worlds way back in NWN (1). This isn't anything new, nor does it prevent tactical combat.
Never played persistent world so this would be very new to me. All of the nwn and nwn 2 single player games had pause and play. I have no interest in the multiplayer. So unless you only control 1 guy (which would severely limit strategic game play imo.) controlling a party in real time would be almost impossible.
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