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Default Difficulties for indie developers

July 6th, 2011, 11:35
I've now lost an artist for the fourth time because he got a high profile job in the movie industry. I guess it is not good to recruit such a good talent for an indie game, because they are bound to get a good employment which prevents them from working on indie games.

Anyone have any idea how to solve this problem for indie games? or is the only option to reduce the art quality and buy cheap art from freelancers, or use not so skilled aspiring artists ?
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