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July 14th, 2011, 02:31
Originally Posted by ChienAboyeur View Post
And how does it not apply to adventure games? Looks much more like the expectations to adventure games than to RPGs.
My list includes design aspects where I perceive a diminished focus in 'new school' RPGs compared to 'old school'. It was never my intention to list common aspects that classify any game as 'role playing'.

Like Alrik said, fighting is not an essential part of an RPG for me as well, although I do enjoy some challenging fights. Unfortunately, the pixel hunting and extremely linear advancement by randomly combining inventory items with the environment in order to recreate the weird chains of thought of some developer destroyed the adventure game genre for me. RPGs didn't have that even in the elder times.
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