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Default Frayed Knights - The Manual: Spells, Part 1

July 20th, 2011, 23:34
The Rampant Coyote has kicked up the first part of the Spells manual for Frayed Knights:
The latest counts in Frayed Knights: The Skull of S’makh-Daon put the number of base spells in the game at just under 150. Yes, ONE HUNDRED FIFTY base spells. I guess there’s no kill like overkill – I’m a little stunned by the count myself. Plus, many of them can be upgraded with the spellcasting upgrade feats as well — and these upgraded versions can be used by enemies and traps as well. That’s nearly six-hundred variants on top of all this.
I may have gone a little overboard on these. But I think the testers can attest that the variety is a lot of fun. And often, necessary. The right spells – cast directly or through the use of a special item – can turn an overwhelming fight into an easily manageable one.
More information.
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