RPGWatch Forums - View Single Post - Frayed Knights - The Manual: Spells, Part 1
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July 22nd, 2011, 01:30
One question Jay, why did you decide that Nature spells would be the default? Why not allow the player to choose which one of the three you'd prefer. To experience all 3 types, you need to make everyone a caster. I might anyway!!
If God said it, then that settles it!!

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