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July 26th, 2011, 02:55
Originally Posted by Khalus View Post
Dunno why so many developers keep spending so much money on attempts at blocking their game from being pirated. There has never been any DRM that has stopped a game from being pirated, slowed down by a few weeks yes, but its eventually cracked and distributed shortly there after.

More or less DRM just makes it more difficult and annoying for the legit consumer to enjoy their new game than not.
Disk based copy protection is dirt cheap. Even one day of piracy delay will earn a successful AAA game more money than the CP license costs. Slowing piracy down a few weeks is worth it for publishers.

Steam is indeed DRM. But is it more annoying than having to insert the CD everytime you want to play the game and hope the copy protection mechanism doesn't deliver a false positive? Steam also has advantages.

I haven't seen another probable reason why Steam is used posted in this thread:
In many stores used games are competing with new copies of the same game. But the number of used resales on PC can now be predicted reliably - it will be exactly zero! That's more important than piracy according to several publisher/developer interviews over the last years.
The higher margin compared to retail is certainly also a nice bonus.
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