Risen 2 - Interview @ RPG Codex
View Single Post
August 10th, 2011, 14:25
Hmmm this interview leaves me dissapointed. I am reading a lot about the resources poured into "making it look better", about "not overwhelming the player" (I was not overwhelmed in Risen or any other PB game, thankyou). The cited "consequence" = different crew members doesn't sound like a real consequence for the game world at all (its just your roster that changes, and, whoo-pee, cutscenes!). String of perals that "comes back together" doesn't sound like much of a choice either - probably the usual "choose your faction" branch as in all PB titles.
And I still think, if they wanted to do a Pirate game, they should not have made Risen 2, but should have created a new IP.
Or maybe I'm just in a crabby mood today…
Original Sin Donor
Join Date: Oct 2006
Mentioned: 1 Post(s)
View Public Profile
Send a private message to GhanBuriGhan
Find More Posts by GhanBuriGhan