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August 17th, 2011, 22:40
Well, the game is definetely going to be turn-based. And I haven't said that being slow will always have a negative consequence. Perhaps the example wasn't good enough.

The point is not to make it action based, but rather make you think when you rest, how to recover your wounded characters most effectively, what path to take to get to a place, and so on. A bit like jagged alliance 2.
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