Originally Posted by curious
well they sure as hell better have a light and shadow system figured out by thief 4. all good "stealth" games really do need to have some for of gradient "hide in shadows" function.
Originally Posted by Eisberg
At the very beginning of the game, while you are inside the corporate offices as an augmented Jensen, before your first mission. If you stick around to long in those offices, the hostages will die in the very first mission. I would call that choice and consequence. If that was at the very beginning of the game, just imagine what other kind of stuff there is in the rest of the game that has not been realized yet.