RPGWatch Forums - View Single Post - Deus Ex: Human Revolution - Why Game Narratives Fail
View Single Post


September 8th, 2011, 13:26
Originally Posted by Tilean View Post
Interesting piece, but I think the idea to apply traditional standards of storytelling to video games is ultimately flawed because unlike any other storytelling medium games are interactive.
The question is : In how far ?

Free-roam or railroading ?

It partly depends on the target audience group as well. I don't really consider shooters (and modern RPGs more and more look and play like shooters !) to have a real "story".

Plots, yes, but not real Stories.

There is a difference between "plot" and "story" by the way. But few people notice, because they are far too much focused on whether a game looks technically good or not.

If more authors and literats would play and comment on games nowadays, the criticism would be uite different - at least different to those who only criticise the lack of proper loot/dropping in games …
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
Original Sin 1 & 2 Donor


Join Date: Nov 2006
Location: Old Europe
Posts: 17,463
Mentioned: 2 Post(s)