Legends of Dawn - More Details, Trilogy Planned
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September 13th, 2011, 14:09
I've asked on their forum (not the english section), and here's the list of some features, translated by me just a lil' bit different from gamebanshee's text:
There is a character generator with 3 races (Human, Elf, Danian) of both sexes. A player starts with 5 abilities (strength, dexterity, vitality, intelligence, charisma) and 7 resistances (cold, fire, electric, acid, poison, disease, magic). Add to that over 35 skills you develop during the gameplay. Skills provide different bonuses on attacking and defending but also affect other abilities like crafting.
With crafting it's possible to make hundreds of items with resources bought, looted, stolen, picked, mined, gathered in any way (plants, ore, metals, etc). Items can be normal, magical or specially crafted and each has it's own set of bonuses. For items that appear unidentified you need an oracle stone to find out it's bonuses.
In the game there are runes needed to crafting spells so players can craft their own set of spells – from simple healing ones to complex ones with area effect that will affect mobs differently (cold/fire damage, poisons etc.).
There are some item boxes/chests that are locked and you can open them only with a rune of unlocking.
Items can also be sacrificed to gods and get a certain blessing (Blessing of Parun/Svarog/Veles).
The engine works by streaming resources scheme which means models, materials shaders and textures getting loaded during the gameplay, so loading screen won't appear anywhere after you start the game.
The game takes place on one big map with several dungeons under it. Players will be able to visit towns, abandoned villages, castles, unexplored woods, mountains and many other different locations. Besides that there are over 20 different dungeons filled with traps, mobs and treasure.
The player will meet (and fight against) hunderds of different monsters and humaniod opponents. AI will behave differently depending on the terrain where the battle takes place. Every enemy has also a set of a few different attack schemes. And also, you'll meet one type of villains during the day and another during the night. All of them appear in groups and their attacks are complementary to nearby mobs (sorry for this sentence as the original one is not understanadable actually, perhaps we should wait for a fight video to see what exactly this means).
The game is not linear and you can choose which quest (of many) to follow first. Also you can explore the world by going in any direction you want without a fear you'll skip something.
That's about it, and of course it's not enough we need more details.
Thus I've also asked for an option to give an interview to rpgwatch if possible, so Dhruin, there will possibly be a job to do there, hehe.
Last edited by joxer; September 13th, 2011 at
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