In Lonesome Road you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didnít take the job,but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. It's up to you whether you take the job or not.
The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. Is finding answers to your own past worth the risk? Bring all your gear, all your weapons, but leave your companions behind…this is one road you must walk alone.
Lonesome Road is an artery twisting west out of the Mojave into one of the most dangerous places in the wasteland. The level design complements this - it's like no other road we've constructed for a game before. Bring what weapons you want, what faction allegiances you want, and if the end of the road doesn't beckon you, you can turn away at any time, return to the Mojave… until you're ready to face your past. We're not going to strip your gear or lock you in place. Come and go as you please if history matters to you.
When setting out, the goal was to deliver a Zelazny-style Damnation Alley experience in the Fallout universe (if you haven't read Damnation Alley, I highly recommend it, and recommended the same with our DLC team). Marvel did a more recent take on it with Old Man Logan, and that was a great spin on Damnation Alley as well.
In short, the idea for this last DLC would be the player would be contracted to travel one of the most dangerous roads in the wasteland, the goal a linear one - head for the setting sun, starting at point A, and try to survive to reach point B. In an original draft, we tried to think what payment would work for accepting such a job and what you would carry, when it occurred to us that the player may simply want to satisfy their curiosity about the past and who's been hunting you all this time. So we left it at that.