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September 21st, 2011, 15:01
All the 5 points in that article are just about the same thing, looked at from a slightly different angle. The "Skinner's box mentality" of game design is nothing new, it has been around since the dawn of video games, the only difference is that game designers are getting better and better at using it. High scores were just a simple way of getting us addicted, leveling up in the earlier CRPGs from the 80's were a slightly more sophisticated way. While the early final fantasy games just told you that you had reached a new level, a more sophisticated game, like World of Warcraft gives you a nice flash of light, a fanfare of sort and tried to make you feel special for reaching this amazing new level, same basic idea, but Wow is more refined.
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