RPGWatch Forums - View Single Post - Two Worlds II: PotFF - Now Available
View Single Post


September 22nd, 2011, 06:07
Okay, played the game for about 4 hours tonight. First of all, it's crashing about every 45 minutes, so that's a negative. I've also forgotten much of the systems, so a lot of my time was spent messing with the spells and crafting stuff. In theory, the crafting is very powerful. In practice, it is kinda tedious dismantling everything.

As far as the new game itself, I'm getting the vibe of the first island in the original. There's not many people to be found at all and the voice acting has been average, at best. The running around and the combat is still entertaining though and that's what you spend most of the time doing. You'll find journals conveniently left lying around that start to spell out what is really going on. Boat travel has been improved. Landing and launching are automated, instead of trying to wiggle your ship out to ocean. I'd say it's in need of a stability patch, but it's definitely playable.
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
crpgnut is offline


crpgnut's Avatar
Grumpy Role Player
Original Sin Donor


Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 6,776
Mentioned: 9 Post(s)