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September 24th, 2011, 17:19
"There will be final death for both mortals and kindred."

It better be extremely hard to get. If the character I've been playing for months gets killed off because of a lag spike…

Death penalties are always a tricky thing. If you make it too weak, there won't be any incentive for players to improve their tactics or even bother to assess the situation. They'll just keep doing the Leroy Jenkins thing over and over until it works. If you make it too strong, though, the players won't take on challenges at all. They'll just take on the weakest things that give a reward - which will quickly get booring.
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I smell a… wumpus!?


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