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October 5th, 2011, 01:06
I thought it looked pretty good, with smooth framerates and seamless loading - also, relatively bug-free.

I don't think you can draw too many conclusions from DS3 itself, which was obviously a console project through and through. Obsidian made many comments ("that wasn't in the scope of the project") that lead me to believe Square kept a narrow focus on the project, and that's the way it is when you do work-for-hire.
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