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October 11th, 2011, 14:37
Originally Posted by rune_74 View Post
but seriously it feels the exact same because they copied the presentation style to a T. Of course it has different areas and such, but it was very similar in layout,
You know, I felt exactly *this way* when I was in the Elven Ruins in Dragon Age 1. It felt so much similar to the Bosparanian Ruins from Drakensang 2 …

I often had the feeling as if both sies had "copied" elements from one another. Of course it looks different, but the feel was very much similar to me, beginning with the architecture and the art style of the walls and pillars etc. …

Another example is that "junk golem". It appears - as a concept - inboth THe Force Unleashed (Star Wars) and in Drakensang 2.

Originally Posted by Nerevarine View Post
I judge it on its own merits.
Personally, I found out that analysing songs and music pieces that I listen to (be it radio, CD or on concerts) distracts from the experience. I can analyse why a song on a concert has been played a key deeper, because the singer's voice isn't as high anymore as it used to be - OR I can just "jump in" and relish (right word ?) it.

Since I noticed it, I tend to listen to songs first and analyse them later. Everything else makes me bitter, because I find so many similarities. I once even heard of someone trying to transcribe native american songs into the classical staves - and in the documentary where I saw this it was said that these transcribed songs suddenly reminded him of classical european folk songs, traditionals. This taught me how systems can distort experiences.

Originally Posted by Nerevarine View Post
I'd say that over the years, they have implemented party-member depth and interactions better than a lot of developers out there, but sadly, there aren't many party-based games to compete with.


A series like Drakensang didn't have the budget to compete in that area,
1. Yes, there are only very few party-based RPGs left. Bioware has practically invented bantering. No-one does this except them (oh, and Frayed Knights )

2. Of course, Drakensang didn't have enough budget. They just didn't have the resources that Bioware had.

Me, I'm still waiting for a good game with great bantering once again. And I LOVED "Much ado about nothing" in the movie version by Kenneth Brannagh !
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Last edited by Alrik Fassbauer; October 11th, 2011 at 14:48.
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