RPGWatch Feature: M&M Heroes VI Fan Preview
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October 18th, 2011, 22:08
Tactical maps are too big. There is no way to protect your healers/archers from melee rushers. Not enough slots in your army to split stacks for protection.
The only way around it is to have high initiative and enough damage to kill AI's most dangerous units first.
Nice touch with water/air and fire/ice magic combos.
P.S. AP: Crossworlds is a much better game as it limits number of mobs in your army by a leadership value. Smaller maps with choke points. Heroes development makes much more sense.
Overall disappointed. Would have rather bought it at $15-20 pricepoint or gold/GotY edition with all DLCs and bugs fixed (how about elite creature having special attack doing no damage, beta test anyone?)
Join Date: May 2008
Location: Vancouver, British Columbia
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