Terrain Type: Paved roads enable fast traveling. Across unpaved areas, the speed depends
on the terrain. Some terrains are hard to cross, some terrains are easy. This is represented
by the Movement Point cost to step on the adventure map square. When you set your
hero’s route, the one with the lowest Movement Point cost will be chosen.
The Magic abilities are grouped into magic schools.
There are seven magic schools. Some of the schools may not be available to all factions. The
Tier 3 Magic abilities are not available to heroes of Might affinity.
To cast a spell, click on the Spellbook button. The Spellbook will open, allowing you to select an
ability. Depending on the ability you activate, three events may occur:
The ability does not require a target and is activated automatically.
You need to specify a target creature, hostile or friendly.
You have to specify a target location. The targeted square(s) and creature(s) will be highlighted.