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November 2nd, 2011, 11:17
I'd argue that Ultima Online was just as much about the virtual world aspect as it was about killing, loot and powergaming. If anything powergaming wasn't exactly that rewarding in Ultima Online, because you'd easily max your character combat skills and then what ?

What made Ultima Online special was the "non-combat" activities. There were people who barely fought anything and had their fun doing all this stuff instead.

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