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November 2nd, 2011, 23:47
Originally Posted by Nerevarine View Post
Ah, so…what they're getting at is that there aren't any choices then. I have to say the whole "never lock a player out of content and make sure they can see everything on a single playthrough" is extremely problematic in modern game design. If I can see everything in one plathrough as a result of my choices not carrying any weight, then I have a hard time immersing myself into a game world and buying into the setting, and I also struggle to identify with the "role" I'm supposed to be "playing" in the "game."

As a side-note, it is a sad day when Mass Effect is held up as a pinnacle of choice and consequence in a game, rather than a game with true C&C. Hell, if they have to choose something modern, The Witcher franchise completely blows ME out of the water in the category of choice.
I agree. It seems that in this game they allow you to see all and be all in one playthrough…….then what is the point of roleplaying?
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