he package also included every piece of documentation for the games in multiple faithfully-rendered electronic formats on the CD, as well as a series of short interviews with Richard Garriott about himself, the previous games, and the upcoming Ultima IX. (the collection notably does not include the Underworld or Worlds of Adventure titles, which disappointed basically everyone).
Serpent Isle has a storied development history. The game was originally intended to be a new Worlds of Ultima title, a game themed around snake-worshipping pirates, voodoo and swashbuckling. However, the two released Worlds of Ultima titles, Savage Empire and Martian Dreams, had disappointingly low sales and the outlook for the game wasn't improved by the resignation of project lead Jeff George from Origin during development.
With the limited success of the Worlds of Adventure line and the change in focus of Serpent Isle, this became Origin's last attempt at creating a standalone Ultima with an existing engine.