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November 9th, 2011, 16:34
Spellpoint skills GS belt or whatver
Tier 1: Wizardry VI (+150 sp), +1 cha skills
Tier 2: +50sp, +2 cha skills, raise dead 1/day
Tier 3: +100sp, +3 cha kills, greater disruption guard

I have tier 2 of this item for my paladin already. At tier 3 he will have +300 sp, +6 cha skills (very good for use magic device), raise dead 1/day and disruptiong guard. That will make my paladin even more powerful. Getting extra spellpoints means he can buff himself and others more easily and even become an after battle healer to preserve sp for the cleric and favored soul.
Paladin of Tyr
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