RPGWatch Forums - View Single Post - KoA: Reckoning - Answers from the Team
View Single Post


November 29th, 2011, 12:47
Originally Posted by darkling View Post
I was mining in Skyrim today and it got me thinking about this mindless busywork crap. In none of my pen and paper RPG's has there been a session where the party made mining checks over and over again to accumulate ore. By that same token, I've never ran a game with weapon or armor degradation either. I really have no problem with these simulation elements existing in RPGs, as I play tons of games with them, but I'd really prefer they remain optional.
I'm a bit active in the orums of Ulisses, the holder of the TDE license.

There, I learn a lot on pen & paper RPG groups. And their diversity is stunning.

There *are* indeed groups which do nothing but build op a town, do farming and harvesting - between adventures. Heroes actually uy houses for themselves somewhere and some even feel drawn into Aventurias matters, this living worl.

Others on the other hand meet just for adventures and more or less split after them again. And others just do adventures like a point-to-point connection.

There are minor talents available in TDE that most groups just don't need - like farming, for example, or smithing, or masonry. Cooking. Leatherworks. Mining. Yes, they exist ! What you see in the Drakensang games is nothing but a fraction of what's available ! (The Realms Of Arcania Trilogy was before the 4th edition and although there were similar talents, too, they were never used in the game either.)

The *real* problem is, imho, that it depends on the personal or group's playing style.
And the real problem s that developers of games decide which kind of playing style the player should perform. Like fighter/explorer in BG. No social role-playing, please.
The games just don't allow that, although there do exist players who might want it.

And developers are imho restricting the player's playing style imho far too much. Bethesda is one of the few companies which offer almost everything.

There indeed are players who would love social interaction, and others who would love crafting and others who would love to do farming (seeing how everything grows !) and mining. Neither developers nor gamers shoul assume that only because they love or like a certain playing style, others don't. This is just not so.

Bethesda allows almost everything. But MMOs allow aspects that only very, very few SP games allow as well : Crafting, especially. Don't know about farming (in the sense of growing plants, not in the sense of "getting items"). It's imho a shame that MMOs are so much combat-oriented like the rest of all C-RPGs is.

Imho a good developer shuld allow as many playing styles as possible, to attract a broad mass of players.
But this also means both work & money.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
Original Sin 1 & 2 Donor


Join Date: Nov 2006
Location: Old Europe
Posts: 17,465
Mentioned: 2 Post(s)