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December 1st, 2011, 13:15
It's not really RTwP because you have much more control. You're meant to pause often and coordinate each party members' actions via timelines. Just rushing forward will lead to a quick death. You can order A to wait until B starts firing before starting to run from X to Y. This kind of coordination is the difference to the typical TRwP RPG.

So again, JA:BiA is no action game. It's more like a puzzle game. How easy the puzzles will be remains to be seen. There's hope though that the game will be challenging on the highest dificulty level.
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