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December 2nd, 2011, 02:22
That's why, aside from this clumsily tacked on multiplayer sillyness, I was somewhat hopeful about ME3. They made weapon upgrades more a matter of customization rather than flat "x/x" make it better collectables. They returned at least some of the complexity to the character/class upgrades (and seem to have increased the number of upgrades for them.)

I still am looking forward to it, but mostly because I want to finish out the story of my sheperd. Bioware has been doing and saying some strange things these last couple of months though - almost as though they all kind of lost their minds when DA II was in development. Kind of makes sense then that the theme of that games principle city (much of the denouement of which was cut due to time constraints) was madness.
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