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December 9th, 2011, 21:34
Originally Posted by Carnifex View Post
If the game is good, weight or carrying capacity doesn't mean a damn thing to me. I'll just accept it as a mechanic of the game, and when good rpg's are so damn rare, it's not something I'm going to focus on. These days, it's just so darn rare to get a decent rpg that isn't dumbed down for the masses, and actually presents a challenge!

I agree - weight limits must be there. My post above refers to the removal of spells which worked perfectly and making them potion or enchantment effects only. I think they also removed all the stat boosting spells from restoration (which is where I would have moved 'feather': fortify stamina..only, because stamina is now strength too, you have a problem….feather did not bolster strength, so it was a very specific utility spell => variation!) - so its pretty much ward and healing now. And so on. From that perspective, my choices as a mage have been limited, which is not a good thing in my book.
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