RPGWatch Feature: I Shall Remain Dev Diary - Prioritising Ideas
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December 12th, 2011, 05:19
-Hey gents! Thanks for reading my article, I love reading all of your raw and uncut feedback.
-There's a whole lot of talk about the zombie fights! This game is make believe, and therefore we can make it make sense with one line of dialogue. Off the top of my head, perhaps they spray traces of human blood on the zombies and that makes them fight each other. Of course, we haven't yet worked out the details that will make it work well. At first I didn't like the idea, but the reaction I get when I tell people about it changed my mind.
-Zephyr, I have a demo reel up. Sorry fraps made it a bit laggy but you can check out the new camera set up. (
) You might have to skip to another part of the video, I dont have my flashlight on in the beginning so its hard to tell where the main character is.
-Villain, I will continue to read though all of your comments. You hate my game, but yet you are passionate about it! To make the gambling meaningful we are going to have it on only one location of the map- in the bandits den. (there's bad humans too in the game that ambush you) and have good scripts/story to back it up.
The demo is coming out very soon! Im thinking about releasing in on Desura, make it easy for everyone. I think you will be happily surprised with the story : )
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