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Default South Park RPG - Good Times With Weapons: The Combat

December 13th, 2011, 23:33
GameInformer has an interview with Matt MacLean, Lead Designer on Obsidian's South Park RPG. It's a 6 minute direct to camera conversation with only a couple of still shots to break it up but - here's the accompanying blurb:
Combine Obsidian Entertainment's extensive knowledge of RPG design with the personal gaming tastes of South Park's Matt Stone and Trey Parker and you end up with the combat mechanics of South Park: The Game. Taking cues from the Paper Mario series, the combat is a turn-based exercise that depends largely on the player's active and precise participation. Matt MacLean is the lead designer on the game and he sat down with us to talk about the tone of the overall game, the mechanics of combat, and what the South Park RPG has learned from Final Fantasy 7.
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