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December 22nd, 2011, 11:23
Originally Posted by DArtagnan View Post
I thought it was fantastic and definitely on par with the original overall. Not in terms of innovation, obviously, but in terms of sheer quality and gameplay fidelity.

That said, it had some unfortunate weaknesses. For my part, the two biggest issues were too many PRAXIS points (nullifying replayability) and a poorly thought-out energy cell system. Both things could be tweaked to something MUCH better with a trivial effort. Sadly, they seem to think their "recharge-only-the-first-bar" system is actually good.

The boss fights were completely unnecessary and silly, but they didn't actually bother me. I'm not sure why, but I think it's because I beat them actually using my powers - which felt very appropriate. But that archaic iteration of boss fights had no place in DE:HR - just like it had no place in Alpha Protocol.
Loving it and playing it currently.
The remark on AP is spot on (wich I otherwise enjoyed very much).

i seem to agree on a lot of threads lately with our young musketeer, should I worry ;-)

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