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December 22nd, 2011, 11:55
I enjoyed HR quite a bit. The only thing that really bothered me about DE:HR was the claustrophobic level-design. Not linear necessarily, just way too cramped, similar to Invisible War. It was generally pretty obvious where the alternative paths were going to be (sometimes blatantly so), and the claustrophobic nature of the levels limited creativity and hampered exploration, two of the biggest strengths of Deus Ex. This is unfortunate because the developers did so much that was absolutely wonderful with the gameplay and atmosphere, yet the level design holds back the "complete package" from being truly great.

They did so much that was "right" in terms of what type of experience Deus Ex offered that it's frustrating to see them miss the mark on arguably the most crucial aspect of the original: Large, sprawling levels that offered the player many different vantage points and opportunities to explore and be creative with how to complete the current objective given the "role" and playstyle they wanted to pursue. Fortunately the core gameplay and atmosphere were both very well-done, and these elements make HR a solid experience overall.
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