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December 27th, 2011, 15:58

*Choices with consequences. Your choices are not limited solely to choice boxes either. Do you have Bole or Disu join your party first? Depending on just that, the conversation branches or has additional dialogue. Many things in the game that you wouldn't think are being recorded are, and they will be mentioned in dialogue along with their respective consequences. For example, in the opening of the game you play tag with Ling (as kids), if you win/lose, the game will record this, and mention it later on.
This sounds genuinely interesting. However, from the examples you're bringing here it seems that the consequences to your choices are merely cosmetical - are there other significant consequences to your actions aside from a few remarks in the following dialogues? Such as branching paths, quests being closed off and so on?
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