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December 27th, 2011, 21:23
I loved the mechanics of this game. Best use of design in laying out the complexities of D&D. The radial wheels are fantastic, helping to remind you which characters have which abilities… I'm always forgetting about special abilities in these games. Easy to read typeface (I'm sick of the Olde English and yellowed parchment crap). Great music too.

But what's the deal with the temple itself? Are you just supposed to go kill everything inside it? I ultimately got bored with trekking back and forth just to rest and avoid random encounters. The back and forth got to be as much work as fighting, exploring, etc.

So what's the deal with this game? Did I just miss the point?
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