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December 31st, 2011, 07:17
Originally Posted by Philistine View Post
Realism for me. It's much harder to break the economy that way which is a sure-fire way to ruin a game for me. Also, with a tight inventory, I'm always asking myself:
Which is more valuable to me the thing I can use, or the thing I can sell?
Do I want to keep the things I can use now or the things I can use in the future?
Should I try to complete this set?
Yep, same here.

I love having those issues of "What do I keep?", "What do I drop?", etc. That to me, adds a lot of fun and immersion to the RPG. I love TES approach. It lets you carry a reasonable amount but at some point you're going to have to make some decisions. Also, those decisions can impact you even on the level of what type of armor you're wearing (want to loot more? Wear lighter armor.). Those are some cool things to think about when you're playing the game.

Honestly, I'm very surprised that I'm reading most people dislike the inventory management of RPGs. I thought we as RPG nerds liked this sort of thing?
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