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January 9th, 2012, 10:06
I think for the save game restrictions, it really depends on the game.

I enjoy games where I die and reload frequently, without any saving restrictions.

However, I must admit the checkpoint system worked very well in Hard Reset, as it was a sort of nod to the old school NES games in a way. Without the checkpoints, the game would have only lasted a couple of hours at most.
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