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January 9th, 2012, 19:44
1) No pandering to casual gaming stereotypes. No gratuitous kittens or ‘cute’ cuddly characters.
I may be misreading it but gratuitous cuteness has nothing to do with pandering to casual tastes and stereotypes, as a quick glance to Death Smiles, Subterranean Animism, Gundemonium Recollection, or Trouble Witches can show. I doubt they were planning on making games more hardcore than those mentioned, yet all of the examples belong to the genre commonly referred as cute 'em up, which can be described as shoot 'em ups with everything turned so gratuitously cute as possible.

Or see Etrian Odyssey, 7th Dragon, and Labyrinth of Touhou for examples in the role playing game genre.
Last edited by Vii Zafira; January 9th, 2012 at 20:05.
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