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January 12th, 2012, 18:37
Originally Posted by Alrik Fassbauer View Post
I had thought of the rather action-oriented approach. Something they really tried with Dragon Age 2 (and failed more or less, according to what I read here), and KOAR is more action-oriented, too Plus, ME3 could be more action-oriented, too, at least, my impressins from what I've read here is that they tried it with ME2 as well
It might have flashy combat (which I think look like Divine Divinity 2 more than anything), but it just fit the rest of the flashy gameworld.

It have no level scaling!
It have hand placed loot!
It have item decay!
It have crafting!
It have housing!
It a faction based crime system!
It have joinable factions!
It have a persuasion skill!
It have 4 playable races!

Also, I'm pretty sure the player character is mute!
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