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January 16th, 2012, 23:25
Originally Posted by borcanu View Post
Good game design is magic, you build around your resources more or less,
Duh (sort of), but that´s actually rather "economistic" take on the issue - adapting design to whatever amount of resources is available, whereas what Lar seems to strive for, at least for that cRPG that will dwarf´em all, is this process to be the other way around - adapting resources to design.
Assuming that in both cases the design-resources relation would be as effective as possible, I´m quite sure there´s a better chance we´ll get a good game in the case of the latter approach being dominant.
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