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February 1st, 2012, 21:45
In Divinity 1, there existed a thing called an "XP Bomb". It would work exactly like ho you've experienced it with Divinity 2 : Getting lots and lots and lots of exprience points for managing to slay foes which are much, much stronger than your character.
Perhaps they re-introduced this again, but I can't say bcause at one point in the past I decided not to follow the discussions in the official forums anymore.

But hat I think to remember was one reply that making a game far too easy so that it is no fun anymore by giving out far too many experience points would be indeed one thing the game did when it thought that the game was pirated (read : the copy protection was removed). But that was for the original Divinty 2 game, and long ago.

Edit : As I just found out, it seems to have been rather skill points thn experience points.

Like this here : http://www.larian.com/forums/ubbthre…rue#Post380757

Other things that the copy protection did with the original game (not with DKS, I suppose) :






Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

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