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February 2nd, 2012, 04:45
What are you referring to exactly? The only real queue I ever experienced in EQ was for the Ghoul Assassin before Sony nerfed the mask drop. Sure, there were different camps… but "a line of multiple groups for a boss"?

Instancing, IMO, may add to convenience, but it detracts greatly from what made those early MMOs so fun to immerse oneself in. It was the camaraderie of PnP in an online setting. With instancing, and how its typically handled today, a dungeon is a forgettable pitstop on the way to max level, usually while solo.
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