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February 18th, 2012, 16:54
Creating a computer game based on the D&D 4 ruleset might be quite hard. Auto-attacking is no longer really an option, you are meant to use an ability every single turn, which would make the game rather awkward to play unless its turnbased, and we all know the current stance on turnbased in the industry.

And I agree with Jeff Vogel in regards to D&D 4 not being WOW the roleplaying game. While class roles have become more obvious (in particular tanks, you now have proper tanking abilities, not just more HP and armour, like in previous editions), which in part makes the party setup more similar to that of a WOW party, the game plays more like a tactical board game along the line of HeroQuest or Descent (but with more rules).
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