Indie RPG Driftmoon: Give us your input, please!
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February 22nd, 2012, 11:17
Originally Posted by
I played the demo and I quite enjoyed itů
That's nice to hear, thanks for letting us know!
BTW, we just upgraded to Alpha 8.34, which adds some pretty convenient features, like the text size slider, volume control, and the possibility for a more zoomed-out view (the list goes on and on again, if you want to
check the rest
As of yet, we haven't really gotten onto the subject of upgrading our skill tree. That means my questions from above are still valid. I'll rephrase them here:
1) Do you have
ideas about refining the skill tree
currently used in Driftmoon (alpha 8 to 8.4)?
2) Any specific
ideas for fine-tuning a certain skill
, like the poison resistance skill? (I have to point out, though, that some other areas after the demo will actually give you more use for the skill.)
3) You are also welcome to share possible
ideas for new skills
to add in the tree, (though we already have a fair share of those in our back pocket). We're planning to expand the current skill tree a bit.
The Good Wife
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